SAI KRISHNA PRASAD KORIVI
Game designer. Data architect. Builder of systems that feel alive.
Masters in Game Science & Design · Northeastern University · 6 years across games, data engineering, CRM consulting, and enterprise software · Microsoft Certified Power Platform Developer · Co-Founder, Kyrowork Technologies
SELECTED WORK
15 projects across design, programming, and research
SYSTEMS I BUILD
Every system is a design decision. Here's what I've shipped, studied, and can architect from scratch.
DUAL GAME LOOP ARCHITECTURE
Day/night split loops where social choices in one phase directly power combat resources in the other.
→ Love: ConflictAFFECTION-TO-HP CONVERSION
Relationship affection points converted into combat HP — weaponizing social vulnerability as a resource.
→ Love: ConflictROGUELIKE LAYER ON RPG CORE
Post-campaign roguelike mode with randomized enemy attributes layered onto a completed linear RPG foundation.
→ My Giant Mecha Is A Pizza GuyOPEN WORLD LOOT ECONOMY
Tiered weapon classes (handguns, rifles, melee), armor tiers, and exotic drops with full stat sheet documentation.
→ Jim Crow's RedemptionARG TRANSMEDIA CLUE ARCHITECTURE
Cross-platform investigation with clue planting, location deduction, timeline gap analysis, and bot-based escalation.
→ Believe OrVISUAL NOVEL BRANCHING + AFFECTION TRACKING
Manga-panel choice trees with partner-agnostic relationship branching and persistent affection state.
→ Love: ConflictANTAGONIST PERSPECTIVE REDESIGN
Full mechanic rebuild letting players experience a game as the antagonist — with PXI construct measurement.
→ Counter PacManDUAL SELL-NOW vs. INVEST ECONOMY
Short-term harvest vs. long-term quality investment loop with cascading ecological market consequences.
→ UrchonmyDIFFICULTY CHALLENGE LAYER (SERIOUS GAMES)
Adding timer and relic-pool-size challenge elements to a serious game to measurably improve learning outcomes.
→ Can You Spot The Difference?KELP FOREST RESTORATION META-GOAL
Ecological restoration as second-order goal — restoring kelp forests unlocks new NPC market routes and narrative states.
→ UrchonmyARG PLAYER SAFETY SYSTEM
Cult researcher consultation, in-game psychological resource links, bot account threat escalation, and player reporting mechanisms.
→ Believe OrBREAKING NEWS DESTRUCTION SYSTEM
Real-time news broadcast system recording player's best destruction moments with procedurally generated comedic commentary.
→ My Giant Mecha Is A Pizza GuyETL PIPELINE ARCHITECTURE
End-to-end KingswaySoft + Azure Data Factory pipelines migrating enterprise datasets into Dynamics 365 CE with integrity validation.
→ Globility Inc.ROW-LEVEL SECURITY (RLS) IMPLEMENTATION
Multi-layered RLS across PowerBI reporting suites — role-based data access enforced for sensitive CRM financial data.
→ Globility Inc.CRM DATA MIGRATION FRAMEWORK
Legacy-to-Dataverse mapping with automated validation scripts and PowerBI migration health monitoring dashboards.
→ Globility Inc. · SCAN HealthcareSTATISTICAL MODEL DASHBOARDS
Advanced calculations and statistical models for organizational performance depth — engineered in PowerBI.
→ Globility Inc. · SCAN HealthcarePII DETECTION & MASKING ENGINE
Automated PII identification and masking in ETL pipelines for GDPR and HIPAA compliance at enterprise scale.
→ KyroPII (Active Product)REAL-TIME API DATA PIPELINE
Live NOAA Tides & Currents + OpenWeatherMap API → DataManager → Predictive Models → Database persistence pipeline.
→ Maritime Digital Twin24-HOUR PREDICTIVE FORECASTING WITH CONFIDENCE SCORING
Wave and current 24-hour forecasts generated from historical trend analysis with confidence score output per prediction.
→ Maritime Digital TwinVOICE SKILL INTERACTION DESIGN
Alexa Voice Skill architecture for web applications — early foray into audio-first, screenless interaction systems.
→ IndiGenius (2017)3D SPATIAL AUDIO NAVIGATION UI
Positional audio as the primary navigation interface — landmark sound signatures + narrator proximity triggers replacing all visual UI.
→ Blank Canvas · Blind OmmetaphobiaVISION-LOSS SEQUENCE (POST-PROCESSING)
Progressive screen darkening from corners inward using Unity post-processing effects — narrative-triggered sight loss simulation.
→ Blank CanvasFOOTSTEP AUDIO WITH SURFACE DETECTION
Surface-type footstep system with scene-to-scene AudioSource state management and collision-aware audio feedback.
→ Blank Canvas · Blind Ommetaphobia · Counter PacManAUDIO FREQUENCY NAVIGATION SIGNALS
Traffic light systems using audio frequency variation (slow beep = red, fast beep = green) as the sole crossing signal for blind players.
→ Blank CanvasGERSTNER WAVE SIMULATION
Multi-layer Gerstner wave algorithm with real-time adjustable parameters — amplitude, frequency, direction, speed — in Unity.
→ Maritime Digital TwinCOASTAL EROSION PREDICTION TERRAIN
Dynamic terrain mesh that responds to sea level sliders showing terrain submersion at 10, 25, 50, and 100-year scenarios.
→ Maritime Digital TwinPERLIN NOISE OCEAN CURRENT FLOW FIELD
Perlin noise-generated flow field driving a particle-based current visualization — color-coded by speed and direction.
→ Maritime Digital TwinVR CIRCUIT DESIGN + TOOL SIMULATION
Full VR simulation of electrical engineering tools (multimeter, oscilloscope, breadboard) for graduate-level skill training.
→ Grad-Circuit VRFACEMESH AI INTEGRATION IN UNITY
Facial expression detection via Facemesh AI integrated into Unity multiplayer UX — emotion-aware interaction design.
→ Love: Conflict (Concert Tech)IOT SENSOR FRAMEWORK
Simulated IoT sensors (wave, current, temperature, wind, pressure) ready for real hardware sensor replacement.
→ Maritime Digital Twin"I build games that challenge perspective, blend genres, and put player experience at the center."
I'm Sai Krishna — a game designer and developer with a Masters in Game Science & Design from Northeastern University (GPA 3.7). My work spans Unity programming, spatial audio systems, player experience research, and narrative design.
I've shipped projects across PC and mobile, conducted VR experience work, and led quantitative UX research using validated instruments like the Player Experience Inventory (PXI). I care deeply about why players feel what they feel — and how to design for it intentionally.
Northeastern University · 3.7 GPA
6+ Years across Games & Enterprise
15+ Titles from Web to VR
Microsoft Power Platform Developer
Kyrowork Technologies · Aditha Enterprises
Enterprise ETL · Dynamics 365 CE
Cloud Imperium Games · Happy Adda Studios
WHAT I DO
Game development is where I started. Data architecture, CRM consulting, full-stack engineering, and immersive simulation are where I've been building since.
GAME DESIGN & DEVELOPMENT
"15+ projects across Unity, Unreal, spatial audio, player experience research, and serious game design."
DATA ENGINEERING
"ETL pipeline architect. Azure Data Factory, KingswaySoft, enterprise CRM migrations at scale."
DATA ANALYTICS & BI
"PowerBI dashboard architect. Statistical analysis, Row-Level Security, organizational performance modeling."
CRM & POWER PLATFORM
"Microsoft Certified. Dynamics 365 CE, Power Automate, Power Pages, Dataverse — enterprise CRM consulting."
FULL STACK DEVELOPMENT
"End-to-end web and enterprise systems. .NET, JavaScript, PCF components, Alexa Voice Skills, and APIs."
VR & IMMERSIVE SIMULATION
"Spatial audio architecture, digital twin simulation, VR serious game design, and accessibility-first 3D experiences."
EXPERIENCE TIMELINE
From indie game studios in Visakhapatnam to enterprise data consultancies in Pennsylvania — every role, every company.
Built 10+ web pages and Alexa Voice Skills for web applications — an early foray into audio-first interaction design.
Early game development internship — Unity mobile game pipelines, 2D/3D prototyping, and interactive experience fundamentals.
Unity character scripting, physics, and mathematics under a lead game developer. VR experience prototyping and mobile game publishing.
Spearheaded level design for Counter PacMan and Heist! You In? using Unreal Editor and World Machine. Advising on systems architecture.
Led a team building Love: Conflict using Unity and Facemesh AI. Designed interactive mini-games and UX systems.
Designed and developed core gameplay systems and mechanical frameworks for studio productions. Contributed to architecture documentation.
Architected end-to-end ETL pipelines using KingswaySoft and Azure Data Factory for enterprise migrations into Dynamics 365 CE. Built PowerBI dashboards with Row-Level Security. Engineered statistical models for performance analysis. Microsoft Certified Power Platform Developer.
Optimized SQL Server schemas and built reusable data visualization components ensuring seamless UI/UX integration.
Evaluated ship systems mechanics, documented bugs, and provided structured feedback on physics interactions and systems balance.
HIPAA-compliant data pipelines, Dynamics CE customization, and compliance-grade reporting systems for healthcare operations.
Co-founded two technology ventures simultaneously. At Kyrowork: building KyroPulse, KyroPOS, KyroMonitor, ORASCRIBE, PII Masking, and QRit. At Aditha: CTO driving technology strategy. At CLUB50: leading full-stack dev for the elderly-focused app.
OPEN TO NEW OPPORTUNITIES
Actively seeking roles at the intersection of game design, immersive simulation, and data systems architecture. Available for VR, digital twin, enterprise software, and CRM consulting projects. Immediately available.
BUILDING NOW
Live products and ventures in active development. These ship.
KYROPULSE
Real-time business intelligence and analytics platform providing organizations with live operational health monitoring.
KYROPOS
Modern point-of-sale system for small and medium businesses — unified inventory management and sales analytics.
KYROMONITOR
Enterprise system monitoring platform providing real-time visibility into infrastructure health and CRM system integrity.
ORASCRIBE
AI-assisted transcription and documentation platform converting voice recordings into structured knowledge bases.
PII MASKING ENGINE
Automated personally identifiable information detection and masking for enterprise data pipelines — GDPR and HIPAA compliant.
QRIT
QR-code based digital interaction system enabling contactless menus, feedback collection, and instant digital experiences.
NYAY CONNECT
Legal-tech platform connecting citizens with aid resources, lawyer directories, and simplified legal guidance.
RENUVARA
Sustainability tracking platform monitoring energy consumption, carbon footprint, and renewable adoption metrics.
CLUB50 SENIOR APP
Mobile application for adults 50+ — community connection, wellness tracking, and accessibility-first UX patterns.
LET'S BUILD SOMETHING
sai@korivi.comAvailable for VR game development, immersive experience design, data engineering contracts, CRM consulting, enterprise software architecture, and digital twin simulation projects. Particularly interested in work at the intersection of game design and data systems.